How to build a simple Character Rig in Autodesk Maya?

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Description


Hi ! I am Isaac. Before you can animate a digital character, you have to build a skeleton with some animation controllers for your digital character.
I have created this series of video tutorials that teaches how to create a simple rig in Autodesk Maya. The videos are designed to show in an orderly manner that covers from concept to practice. Hence for the learner to truly understand the subject, one has to make use of the provided work files to do the lesson in Autodesk Maya while following the videos. Have a pleasant journey!

Category: Other
  • Over 22 lectures and 3.5 hours of content!
  • To understand the basic concept of a character rig
  • To build a simple character rig in Autodesk Maya

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Hi ! I am Isaac. Before you can animate a digital character, you have to build a skeleton with some animation controllers for your digital character.
I have created this series of video tutorials that teaches how to create a simple rig in Autodesk Maya. The videos are designed to show in an orderly manner that covers from concept to practice. Hence for the learner to truly understand the subject, one has to make use of the provided work files to do the lesson in Autodesk Maya while following the videos. Have a pleasant journey!

Category: Other
  • Over 22 lectures and 3.5 hours of content!
  • To understand the basic concept of a character rig
  • To build a simple character rig in Autodesk Maya

For those who are interesting in learning basic rigging in a 3D animation pipeline

Basic knowledge of Autodesk Maya

I am Isaac Yap. I was born in Singapore and grew up with a great interest in comics and movies. When I was thirteen years old, my first comic strip was published in the local newspaper. Thereafter, I was heavily involved in producing more and bigger comics and eventually, I landed in a job doing story-based serial comic created all by myself. Not long after I worked to create sprite animation, I was introduced to the world of computer animation that impact my life drastically. From that on, I worked for over ten years mastering almost all 3D softwares that existed at that time. Eventually, I went to Bournemouth University in UK to attain my Master Degree.

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There are no frequently asked questions yet. Send an Email to info@springest.com