How to Think Like a Designer for Non-Designers

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Description

This class aims to give you a summary overview of how a web/user experience designer, approaches the design of a software product. If you are working on designing a tech product, or are working with a team of designers, this class will be a good basis for understanding key elements of the design process, and how to communicate in the language of design. By the end of this class you should leave understanding the rough thinking that most designers apply when approaching a problem, the tools they use, and how they talk through their thoughts. We will walk through the design process by working together on a mock project, in a workshop setting. In particular we will:

  • Talk about what design mea…

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Didn't find what you were looking for? See also: Product Design, Product Management, Project Management, Statistics, and Weekend MBA.

This class aims to give you a summary overview of how a web/user experience designer, approaches the design of a software product. If you are working on designing a tech product, or are working with a team of designers, this class will be a good basis for understanding key elements of the design process, and how to communicate in the language of design. By the end of this class you should leave understanding the rough thinking that most designers apply when approaching a problem, the tools they use, and how they talk through their thoughts. We will walk through the design process by working together on a mock project, in a workshop setting. In particular we will:

  • Talk about what design means in the software world, and the different roles that exist in design (e.g. visual design, interaction design, product management). This part will be more lecture oriented.
  • Work to define the problem. What are the goals of our design? What are the constraints? What are the important questions to ask at the problem definition stage?
  • Walkthrough the brainstorming and paper prototyping phase. Focusing on different strategies for making paper wireframes, and covering some useful tools and processes to help you here.
  • Discuss the next phases of the design process. Here we'll cover how to move from paper prototypes to higher fidelity mockups like Photoshop files, interactive prototypes, all the way up to fully working products. We'll also discuss good starting resources for going deeper into these stages of the design process

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There are no frequently asked questions yet. Send an Email to info@springest.com