Prototyping and Design

Location type
Logo Coursera
Provider rating: starstarstarstar_borderstar_border 6.3 Coursera has an average rating of 6.3 (out of 4 reviews)

Need more information? Get more details on the site of the provider.

Description

When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan

  • Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
  • Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.

About this course: In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.

Who is this class for: This course is part of a specialization in User Interface Design, and is appropriate for those who want to learn to design and pr…

Read the complete description

Frequently asked questions

There are no frequently asked questions yet. Send an Email to info@springest.com

Didn't find what you were looking for? See also: Graphic Design, Programming, Ruby on Rails, Ruby, and Hour of Code.

When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan

  • Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
  • Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.

About this course: In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.

Who is this class for: This course is part of a specialization in User Interface Design, and is appropriate for those who want to learn to design and prototype interfaces to computer systems, whether or not you have prior familiarity with computer programming. We strongly recommend that you first complete an introduction to user interface design and a course on user research, though this course can stand alone for those who have learned those topics elsewhere.

Created by:  University of Minnesota
  • Taught by:  Loren Terveen, Professor

    Computer Science and Engineering
  • Taught by:  Haiyi Zhu, Assistant Professor

    Computer Science and Engineering
  • Taught by:  Lana Yarosh, Assistant Professor

    Computer Science and Engineering
  • Taught by:  Dr. Brent Hecht, Assistant Professor

    Computer Science and Engineering
  • Taught by:  Joseph A Konstan, Distinguished McKnight Professor and Distinguished University Teaching Professor

    Computer Science and Engineering
Basic Info Course 3 of 5 in the User Interface Design Specialization Commitment 4 weeks of study, 3-7 hours per week Language English How To Pass Pass all graded assignments to complete the course. User Ratings 4.7 stars Average User Rating 4.7See what learners said Coursework

Each course is like an interactive textbook, featuring pre-recorded videos, quizzes and projects.

Help from your peers

Connect with thousands of other learners and debate ideas, discuss course material, and get help mastering concepts.

Certificates

Earn official recognition for your work, and share your success with friends, colleagues, and employers.

University of Minnesota The University of Minnesota is among the largest public research universities in the country, offering undergraduate, graduate, and professional students a multitude of opportunities for study and research. Located at the heart of one of the nation’s most vibrant, diverse metropolitan communities, students on the campuses in Minneapolis and St. Paul benefit from extensive partnerships with world-renowned health centers, international corporations, government agencies, and arts, nonprofit, and public service organizations.

Syllabus


WEEK 1


Preface
A brief introduction to the topic and course structure.


2 videos expand


  1. Video: Introduction to Prototyping and Design
  2. Video: Course Introduction


Interface Prototyping Techniques
An introduction to prototyping, including paper and tool-based prototyping.


9 videos expand


  1. Video: Prototyping: What, Why, and How
  2. Video: Low-Fidelity Prototyping
  3. Video: Paper Prototype Example
  4. Video: Wireframing and Tool-Based Prototyping
  5. Video: Physical Low Fidelity Prototyping
  6. Video: Tool Example #1 (Pop)
  7. Video: Tool Example #2 (Balsamiq)
  8. Video: Limits of Prototyping
  9. Video: Paper Prototyping Assignment Video

Graded: Prototyping Quiz
Graded: Paper prototype assignment

WEEK 2


Design Principles and Patterns
An introduction to design principles from graphic design, interaction design patterns, and two examples of commercial design guidelines and standards.


9 videos expand


  1. Video: Introduction to Design Principles & Patterns
  2. Video: Layout
  3. Video: Color and Consistency
  4. Video: Cultural Factors
  5. Video: Interaction Design Patterns
  6. Video: Direct Manipulation & User Control (Interview with Ben Shneiderman)
  7. Video: Case Example: Google's Material Design
  8. Video: Case Example: Apple Human Interface Guidelines
  9. Video: Design Critiques: Eliciting and Giving Feedback

Graded: Principles and Patterns Quiz

WEEK 3


Universal Design, Accessibility, Special Populations
An introduction to universal design, with specific lectures focused on particular impairments, limitations, and populations.


9 videos expand


  1. Video: Introduction to Universal Design
  2. Video: Universal Design: Sensory Impairments
  3. Video: Universal Design: Cognitive Impairments
  4. Video: Universal Design: Physical Limitations
  5. Video: Universal Design: Tools and Standards
  6. Video: Design for Older Adults (Interview with Anne Marie Piper)
  7. Video: Design for Children
  8. Video: Design and Socioeconomic Differences
  9. Video: Supporting Low-Literacy Self-Help (Interview with Apala Chavan)

Graded: Universal Design, Accessibility, and Special Populations Quiz

WEEK 4


Design for Different Platforms and Contexts
A look at several important and challenging design contexts and how interfaces can address those contexts.


5 videos expand


  1. Video: Introduction to Platforms and Context
  2. Video: Mobile UI Design
  3. Video: Wearable
  4. Video: Automotive User Interfaces
  5. Video: IoT & Physical Computing

Graded: Platforms and Contexts Quiz
There are no reviews yet.

Share your review

Do you have experience with this course? Submit your review and help other people make the right choice. As a thank you for your effort we will donate $1.- to Stichting Edukans.

There are no frequently asked questions yet. Send an Email to info@springest.com