Introduction to User Experience Design

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Description

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  • Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
  • Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.

About this course: The focus of this course is to introduce the learner to User Experience (UX) Design User Experience design is design that is user centered. The goal is to design artifacts that allow the users to meet their needs in the most effective efficient and satisfying manner. The course introduces the novice to a cycle of discovery and evaluation and a set of techniques that meet the user's needs. This course is geared toward the novice. It is for learners that have heard about "user experience" or "user interface" design but don't really know much about these disciplines. The course mantra is that “Design is a systematic and data driven process.” Design is systematic because …

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When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan

  • Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
  • Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.

About this course: The focus of this course is to introduce the learner to User Experience (UX) Design User Experience design is design that is user centered. The goal is to design artifacts that allow the users to meet their needs in the most effective efficient and satisfying manner. The course introduces the novice to a cycle of discovery and evaluation and a set of techniques that meet the user's needs. This course is geared toward the novice. It is for learners that have heard about "user experience" or "user interface" design but don't really know much about these disciplines. The course mantra is that “Design is a systematic and data driven process.” Design is systematic because it is based on a set of techniques and also on a cycle of discovery. In this course the learner is introduced to the four step user interface design cycle. Along the way learners are exposed to a set of techniques to gather information about a) what the user needs b)how to design and model interfaces based on these and then how to evaluate the design to ascertain that the user's goals are met. These techniques are tools that are used in a standardized manner and give us the data we use in our design. This means that anyone (regardless of their current training) that is willing to learn these techniques and follow the proposed cycle can be a UX designer!

Created by:  Georgia Institute of Technology
  • Taught by:  Dr. Rosa I. Arriaga, Senior Research Scientist

    School of Interactive Computing
Level Beginner Commitment 5 weeks of study, 1-2 hours/week Language English How To Pass Pass all graded assignments to complete the course. User Ratings 4.3 stars Average User Rating 4.3See what learners said Coursework

Each course is like an interactive textbook, featuring pre-recorded videos, quizzes and projects.

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Georgia Institute of Technology The Georgia Institute of Technology is one of the nation's top research universities, distinguished by its commitment to improving the human condition through advanced science and technology. Georgia Tech's campus occupies 400 acres in the heart of the city of Atlanta, where more than 20,000 undergraduate and graduate students receive a focused, technologically based education.

Syllabus


WEEK 1


Welcome
What you should know before you start this course


7 readings expand


  1. Reading: Focus of this course
  2. Reading: Syllabus
  3. Reading: Consent Form
  4. Reading: 4 Step Design Process
  5. Reading: Outcomes
  6. Reading: FAQs
  7. Reading: Get from Georgia Tech


Overview of User Experience Design
In these lectures we introduce the basic concepts covered in this course.


3 videos, 1 reading expand


  1. Video: Important Terms and Concepts
  2. Video: Features of Good Design
  3. Video: User Engagement Ethics
  4. Reading: General Resources

Graded: Overview of User Experience Design

WEEK 2


Requirement Gathering
The first step of the design cycle is presented along with techniques that are relevant for understanding the user and tasks. There is also a focus on how to present findings from this phase of the design cycle.


9 videos, 1 reading expand


  1. Video: Overview
  2. Video: Types of Users and Types ofData
  3. Video: Discovery Technique Overview
  4. Video: Naturalistic Observation
  5. Video: Survey
  6. Video: Focus Group
  7. Video: Interview
  8. Reading: Resources for Requirement Gathering
  9. Video: User Results
  10. Video: Presenting Task Findings

Graded: Elements of Requirement Gathering

WEEK 3


Designing Alternatives
The second step of the design cycle is presented. Students are shown how to take the findings from phase 1 (requirement gathering) to design mobile and ubiquitous computing systems that meet the usablility constraints that were identified.


2 videos expand


  1. Video: Review of Design Goals
  2. Video: Design Alternatives

Graded: Designing Alternatives

WEEK 4


Prototyping
The third step of the design cycle is presented. Once the best design is chosen how to we iteratively design models of the system to quickly allow user to interact and provide feedback.


2 videos, 2 readings expand


  1. Reading: Resources and Tools for Protoyping 1
  2. Video: Prototyping: Lesson 1
  3. Reading: Resources for Prototyping 2
  4. Video: Prototyping: Lesson 2

Graded: Prototyping

WEEK 5


Evaluation
The fourth step of the design cycle is presented. Techniques for determining how well the design meets usability constraints and user experience are presented


1 video, 2 readings expand


  1. Reading: Resources for Evaluation
  2. Video: Evaluation
  3. Reading: Earn a Georgia Tech Badge/Certificate/CEUs

Graded: Evaluation
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