Interactive Computer Graphics

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Description

When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan

  • Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
  • Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.

About this course: Computer graphics can be a powerful tool for supporting visual problem solving, and interactivity plays a central role in harnessing the users' creativity. This course will introduce various interactive tools developed in computer graphics research field with their design rationales and algorithms. Examples include enhancements to graphical user interfaces, authoring tools for 2D drawings and 3D animations, and interactive computer-aided design systems. Rich live demonstrations and course assignments will give you insights and skills to design and implement such tools for your own problems.

Who is this class for: This course is mainly aimed at those who have basi…

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Didn't find what you were looking for? See also: Physics, 3D, Algorithms, Computer Science, and Programming.

When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan

  • Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
  • Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.

About this course: Computer graphics can be a powerful tool for supporting visual problem solving, and interactivity plays a central role in harnessing the users' creativity. This course will introduce various interactive tools developed in computer graphics research field with their design rationales and algorithms. Examples include enhancements to graphical user interfaces, authoring tools for 2D drawings and 3D animations, and interactive computer-aided design systems. Rich live demonstrations and course assignments will give you insights and skills to design and implement such tools for your own problems.

Who is this class for: This course is mainly aimed at those who have basic programming skills as well as basic mathematical skills and physics knowledge, since Graded Quizzes assume that students have some experience and knowledge in computer science and programming. However, auditing the course is also welcome! By watching lecture videos and trying some quizzes, you will gain some insights into creative problem solving. In this case, no background knowledge is expected.

Created by:  The University of Tokyo
  • Taught by:  Takeo Igarashi, Professor

    Department of Computer Science, Graduate School of Information Science and Technology
Level Intermediate Commitment 3-5 hours/week Language English How To Pass Pass all graded assignments to complete the course. User Ratings 4.3 stars Average User Rating 4.3See what learners said Coursework

Each course is like an interactive textbook, featuring pre-recorded videos, quizzes and projects.

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The University of Tokyo The University of Tokyo was established in 1877 as the first national university in Japan. As a leading research university, UTokyo offers courses in essentially all academic disciplines at both undergraduate and graduate levels and conducts research across the full spectrum of academic activity.

Syllabus


WEEK 1


Graphical User Interfaces



Graphical user interfaces turn computer control problem into visual problem solving. The lectures of this module introduce five attempts to enhance current GUI operations such as scrolling interfaces, management of desktop icons, pointing on a large display, digital inking, and vocal interaction.


7 videos, 4 readings, 5 practice quizzes expand


  1. Video: Course Preview
  2. Video: Introduction
  3. Reading: Course Description
  4. Reading: Syllabus
  5. Reading: Course FAQs
  6. Reading: Problems when running Java Application / Java Applet
  7. Video: 1-1 Scrolling Interface
  8. Practice Quiz: Scrolling Interface
  9. Video: 1-2 Desktop Icons
  10. Practice Quiz: Desktop Icons
  11. Video: 1-3 Pointing
  12. Practice Quiz: Pointing
  13. Video: 1-4 Digital Ink
  14. Practice Quiz: Digital Ink
  15. Video: 1-5 Voice Interaction
  16. Practice Quiz: Voice Interaction

Graded: Graphical User Interfaces

WEEK 2


2D Drawings and Animations



In this module we will dive deep into the world of 2D. We will discuss techniques for authoring 2D drawings and animations. Specifically, we will introduce interactive diagram beautification, pen-and-ink texture synthesis, shape manipulation, and dynamic illustrations. We hope you will witness how interactive software can change burdensome drawing work into full of fun!


4 videos, 4 practice quizzes expand


  1. Video: 2-1 Diagram Beautification
  2. Practice Quiz: Diagram Beautification
  3. Video: 2-2 Pen-and-ink Textures
  4. Practice Quiz: Pen-and-ink Textures
  5. Video: 2-3 Shape Manipulation
  6. Practice Quiz: Shape Manipulation
  7. Video: 2-4 Dynamic Illustrations
  8. Practice Quiz: Dynamic Illustrations

Graded: 2D Drawings and Animations

WEEK 3


3D Geometric Modeling



In this module, we rise up from 2D plane to 3D space, and discuss 3D geometric modeling methods. Topics introduced are; suggestive interface for architectural models, a sketch-based modeling system for freeform shapes, a curve-based shape control method, a flower modeling system, and volumetric texture. You will see how 3D objects can be easily and quickly modeled by specially-designed 2D user interfaces!


5 videos, 5 practice quizzes expand


  1. Video: 3-1 Suggestive Interface
  2. Practice Quiz: Suggestive Interface
  3. Video: 3-2 Sketch-based Modeling
  4. Practice Quiz: Sketch-based Modeling
  5. Video: 3-3 Shape Control by Curves
  6. Practice Quiz: Shape Control by Curves
  7. Video: 3-4 Flower Modeling
  8. Practice Quiz: Flower Modeling
  9. Video: 3-5 Volumetric Textures
  10. Practice Quiz: Volumetric Textures

Graded: 3D Geometric Modeling

WEEK 4


Deformation and Animation



Starting from this module, we are shifting our attention towards simulating/crafting real objects and movements, which usually require intricate systems to deal with. As for this module, we will introduce clothing manipulation techniques, layer operations for stacked deformable objects, spatial key framing for character animations, procedural deformation, and human motion visualization using stick figures. You will discover how deformation and animation techniques help visually reproduce complex objects and motions.


5 videos, 5 practice quizzes expand


  1. Video: 4-1 Clothing Manipulations
  2. Practice Quiz: Clothing Manipulations
  3. Video: 4-2 Layer Operations
  4. Practice Quiz: Layer Operations
  5. Video: 4-3 Spatial Key Framing
  6. Practice Quiz: Spatial Key Framing
  7. Video: 4-4 Procedural Deformation
  8. Practice Quiz: Procedural Deformation
  9. Video: 4-5 Motion Database
  10. Practice Quiz: Motion Database

Graded: Deformation and Animation

WEEK 5


Fabrication
In this module, we will discuss systems for supporting personal fabrication. In particular, we will introduce systems for designing plush toys, beadworks, chairs, and softly folded objects. In addition, interactive packing method is presented.


5 videos, 5 practice quizzes expand


  1. Video: 5-1 Plush Toys
  2. Practice Quiz: Plush Toys
  3. Video: 5-2 Beadworks
  4. Practice Quiz: Beadworks
  5. Video: 5-3 Chairs
  6. Practice Quiz: Chairs
  7. Video: 5-4 Soft Folding
  8. Practice Quiz: Soft Folding
  9. Video: 5-5 Interactive Packing
  10. Practice Quiz: Interactive Packing

Graded: Fabrication

WEEK 6


Computer-aided Design



Nowadays, computers are indispensable for designing products; computers mediate the interaction between designers and products. But in most cases, designing and testing processes are separated, so that designers will not foresee the consequences of their design in real time. In this module, we will discuss computer-aided design supported by simultaneous physical simulation. The works introduced are: systems for designing cantilever, musical instruments, garments, furniture, and gliders. You will see how real-time feedback helps designers improve the output products!


5 videos, 5 practice quizzes expand


  1. Video: 6-1 Cantilever
  2. Practice Quiz: Cantilever
  3. Video: 6-2 Musical Instruments
  4. Practice Quiz: Musical Instruments
  5. Video: 6-3 Garments
  6. Practice Quiz: Garments
  7. Video: 6-4 Furniture
  8. Practice Quiz: Furniture
  9. Video: 6-5 Gliders
  10. Practice Quiz: Gliders

Graded: Computer-aided Design

WEEK 7


Real-world Interaction



Computer-operated appliances, such as robotic cleaners, are gradually spreading to general households in recent years. These emerging technologies have opened the door to the new research area, i.e. research on the interactions between ordinary people and robots. In this module, we will discuss interactive techniques and systems for real world interaction. Topics include: a command card interface for robot control, style-by-demonstration for robot behavior design, an actuated puppet device for character posing, a painting interface for robotic lights, and a fur display.


6 videos, 2 readings, 5 practice quizzes expand


  1. Video: 7-1 Command Card Interface
  2. Practice Quiz: Command Card Interface
  3. Video: 7-2 Style-by-Demonstration
  4. Practice Quiz: Style-by-Demonstration
  5. Video: 7-3 Actuated Puppet
  6. Practice Quiz: Actuated Puppet
  7. Video: 7-4 Robotic Light
  8. Practice Quiz: Robotic Light
  9. Video: 7-5 Fur Display
  10. Practice Quiz: Fur Display
  11. Video: Concluding Remarks
  12. Reading: Students' Work Gallery
  13. Reading: Acknowledgments

Graded: Real World Interaction
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