Game Design Concepts

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Description

This course provides students with a theoretical and conceptual understanding of the field of game design, along with practical exposure to the process of creating a game. Topics covered include iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design. Primary focus is on non-digital games.

Instructor

Sebastian Sohn

Game Critic and Game Design Instructor

The course instructor recommends purchase of one or more textbooks or other course materials. Please see the details below.

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This course provides students with a theoretical and conceptual understanding of the field of game design, along with practical exposure to the process of creating a game. Topics covered include iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design. Primary focus is on non-digital games.

Instructor

Sebastian Sohn

Game Critic and Game Design Instructor

The course instructor recommends purchase of one or more textbooks or other course materials. Please see the details below.

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